Patch 2.2 is here! and with it The flying Dutchman. The Dutchman serves as the first "boss" encounter added to the game. He will show himself once the player has defeated enough pirates for him to take notice of you. As always, you can read the patch notes for Alpha 2.2 at the end of… Continue reading Alpha patch 2.2 – The Dutchman flies again!
Hey I know it's been a little while since the last devlog, I had a crazy workweek at my day-job but I managed to work on the game enough to get a solid 2.1 update out. This weeks update mainly focuses on minor fixes to current systems, a few bug fixes, and some updated art… Continue reading Alpha 2.1 updates and changes
Hey all, as promised today brings some bug fixes for yesterday's pirate addition as well as some other minor updates, including a few new art assets. You can see a change log below, and as always you can view and play the game for free Here. -Merchants can no longer be shot at point blank range… Continue reading Bug fixes and minor updates
The title says it all, the encounter I have been working on this past week was pirates! As you grow in wealth on the high seas, pirates will begin to take notice of you and want your wealth as your own, they will be out to put an end to you and scavenge your luscious… Continue reading Thar be Pirates!
Hey there! Today's work is mostly preparation for the next patch when the encounter I mentioned yesterday gets added in. I made some minor improvements to the way cannons work, if you have purchased more than one cannon they now all fire in unison where before only the first cannon would fire. Just a bug… Continue reading Fire all Cannons!
Hey not much today guys as I am in the planning stages of adding an encounter into the game for the next update and I don't want spoil that just yet but, I thought I would share some of the art assets I have created that already exist in the game plus a "little" extra.… Continue reading Art and “small” teaser
Today's development went great! I finally added a long overdue game over state to the game, bringing it full circle as in there is now a start and an end. Until now it was basically, start the game, play until you run out of things to do/upgrade, close the game. I found that adding this… Continue reading Game Over!